Look for more info on Empire Earth III when we've had that chance.Developed by Mad Doc Software, Empire Earth III builds upon the success of Empire Earth II and redefines RTS games with a truly global approach to world domination.Įmpire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. With the game not due until November at the earliest, we're expecting to have that opportunity. As it is, we saw a mere slice of the pie in the ancient world and none of the future technology that is possible and really helps differentiate the three factions even more.
#Empire earth iii preorder how to#
We'll need a few hours to really formulate an understanding of the game mechanics and how to go about conquering the world. Honestly, it's hard to sit down for a short period and really feel an understanding for a game as wide and deep as Empire Earth III. Certainly there's plenty of time to make that happen, but one of the most important things possible for strategy is conveying all of the various information important to being successful. Considering we couldn't even find some of the simplest things, and we play a lot of real-time strategy games, we're hoping there's a major interface overhaul by the time the game ships. The main problem that we found with the way the game plays at the moment is the interface, which as far as we can see, needs a lot of help considering how much we'll need to keep track of. Before long, we had a large enough economy that we were able to stomp across the battlefield and take down the enemy. Once we had a fortress up to provide a larger unit cap, we began sending constructing buildings in neighboring provinces to step up the resource game. After setting up our original city center, we put down unit production buildings and found our first resource node. In our case, the natives provided too big a problem to negotiate with so we got our barracks humming pretty quickly to fend off the incursions sent by the natives inhabiting the area. If you can do this in the time allotted, you'll gain favor and eventually will be able to ally with that friendly tribe.
For instance, a tribe might ask you to save a princess from a rival tribe. Oftentimes this will come down to force of arms, but there are plenty of other opportunities to gain favor with the natives in order to get them on your side. Once a territory is invaded, players will have a chance to plop down any buildings included for the assault force and get to conquering the neighborhood. The way a territory is taken is up to you, however. Entering new territories and claiming them as your own is a necessary evil. While it may pay to hang out for a couple of turns to gain money and technology before acting, sitting around for too long could be the death of you. While you're sitting around fiddling with your territories trying to get the perfect balance of focuses, the enemy will also be trying to take over the world on their turns. Switching a territory to research will gain epochs faster while switching to economics will provide more resources to play with. Each of these territories can also be changed to focus in one of these areas.
Capturing the territory will give you access to these various resources. YES NO Each of the territories on the map has stats associated with them in several key territories such as military, research, and economics. You'll take control of one of the game's three factions (Western, Middle-east, or Far East) and look to move around the map while picking up new lands and resources along the way. As is the style nowadays, Empire Earth III is moving away from an exclusively real-time setup in the single player campaign in order to let you seek to take over and rule the world. We had the chance to sit down with the game at the show and check out some of the new features for ourselves, starting with the meta game. There's a lot of good ideas here, but as we found out at a recent event when we had a chance to play the game, there's still a lot of work to be done, especially in the interface. The latest in the Empire Earth saga is looking to bring some new features to their normal stable of cross epoch battles including a meta game, a simplified list of factions, a more cartoony style, and more complex diplomacy system.
Some of the best selling titles include Age of Empires, Rise of Nations, Total War, and the expansive Empire Earth, which covers everything from pre-history through the far future. Historical strategy games hold a pretty important place in the RTS market.